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Games you may have missed…
As with our recent ‘DS
Choices’ article, it’s
important to ensure our readers
don’t miss out on any gaming
gems and that they are alerted to
those titles that, as gamers, they
really should own—or at the
very least play. This article will
serve to highlight those particular
releases that brought something
different to the realm of gaming
and that, perhaps, didn’t
get the overall media hype they
deserved or slipped unnoticed onto
retail shelves due to other high-profile
releases. If you missed them, you
may well wonder why. So here are
those ‘hidden gems’
of gaming that slid beneath the
quality radar but should still be
tasted belatedly rather than not
at all:
 There’ll
be a few ‘import’
titles in this article seeing
as gamers who don’t import
will obviously have missed them.
Daigasso Band Brothers is a rhythm
game on the Nintendo DS platform.
As with most games in this genre,
it’s a case of hitting certain
buttons or other on-screen prompts
in time to the music. Although
this game is a Japanese release,
there’s nothing to stop
the non-Japanese gamer from enjoying
its delights. Menus are easily
accessible and the game itself
requires no prior knowledge of
the Japanese language in order
to play it. If you’re a
fan of these sorts of games, you
could do much worse than Daigasso
Band Brothers.
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It’s
refreshing to see a publishing and development
team so intent on accomplishing a true
gaming extension of the inspiration material.
To this end, EA and Warner Interactive
should be suitably proud of Batman Begins
for its successes, and even its near misses—for
there are a few. But, perhaps more importantly,
they should rest assured that Batman Begins
contains no detracting failures within
a package that, like its Hollywood big
brother, admirably revives and redefines
the Batman franchise. Batman Begins was
released in mid 2005 on Xbox, PlayStation
2, GameCube, PlayStation Portable, and
Game Boy Advance.
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This
game is a strange one, as gamers all know
it exists, purely by word of mouth. It
was released around the same time as one
of the Splinter Cell titles and therefore
failed to grab the advertising limelight,
unlike its stealthy Ubisoft counterpart.
It’s a title with great characterisation
and depth, not to mention a compelling
storyline that showcases some fantastic
graphics and sound. In the game you play
as female protagonist Jade, out to save
her people from a huge conspiracy and
the domination of an alien species. The
game was released across various formats,
including Xbox, PC, PlayStation 2, and
GameCube back in late 2003 and is well
worth a purchase.
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Some
gamers may see Black as an FPS wet dream
and an exaggerated foray into mindless
destruction without evolving motivation.
But, as a gaming experience, it’s
not mindless; no, it’s cleverly
crafted to realise its goals without ever
stretching beyond its ambition, which
is to be a fun-filled representation of
all that is good (and has been so neglected
in recent shooter iterations). It is rousing
and highly charged fun from the moment
you embark on the first mission, and it
never ceases to be so. Black is, quite
simply, a white-knuckle FPS orgasm. Game
released on PS2 and Xbox in early 2006.
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Another
odd little title from the land of the
rising sun. If the premise of a giant
yellow god named Doshin isn’t strange
enough for you, this title will have the
average gamer scratching their head and
thinking “what the!” more
often than not. At its very core Doshin
the Giant is a God game. Doshin is both
servant and God to the natives of Barudo
Island. The aim of the game is to get
the villagers to build monuments to you.
What made this title so awesome on its
release were the real-time environmental
changes that you could perform as Doshin,
such as flatten ground and change the
geography of your island. A lot of games
do this now, but at the time it was a
pretty big deal. Doshin isn’t the
best game in the world, but it isn’t
on this listing because it is, it’s
here because it’s worth a look and
you may well have missed it. It was originally
released on the Nintendo GameCube in 2002.
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Eternal
Darkness: Sanity's Requiem |
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A
survival horror title on the GameCube
platform may seem a little strange, but
this title was truly amazing; it didn’t
do so well in terms of retail sales, which
is a real shame because it was a fairly
innovative addition to the survival horror
genre. The game utilised a really cool
sanity effect that would see your character
suffer hallucinations and other nastiness
the further into madness they went (quite
Lovecraftian). It also had a storyline
that covered about 2000 years and enabled
the player to use characters from each
era. If you’ve got a GameCube kicking
around and you’d like something
with a little more bite than Pokemon and
Mario, look no further. This brilliant
title was released mid 2002.
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This
is a PlayStation 2 title you may have
missed; it was released way back in 2003
and features some of the weirdest gameplay
moments ever. You find yourself at Gregory
House, an odd little hotel with some very
strange inhabitants, but what you don’t
realise is that Gregory House is a Hotel
for lost souls. It is your task as the
protagonist to steal the souls of the
guests, all of which can be found dotted
throughout the hotel in bottles. The story
is deeper than this though, with the souls
already previously stolen, so you’re
doing a good deed whilst helping yourself
and thus gaining your freedom from Gregory
House. Plus, you’re helped during
the game by none other than Death himself.
It’s weird, quirky, and one heck
of a game. To top it off, Gregory Horror
Show was a budget title on release, so
it can now be picked up for a mere pittance.
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 Graphically
and aurally, Ultimate Destruction is thoroughly
impressive, yet its high-end aesthetics
happily, and quite rightly, take a back
seat for the sake of simply fabulous gameplay.
Across the course of the game, and amid
Hulk’s ever-expanding arsenal of attacks,
nothing comes close to the immense satisfaction
taken from leaping high into the air with
a truck and launching it ferociously at
an enemy directly beneath. The sense of
breathless inertia is fantastic as Hulk
lingers at the top of his jump and the truck
thunders down towards its distant target.
The game is crammed with these moments of
player joy. Simple and effective, Ultimate
Destruction encapsulates the very essence
of quality gameplay. Excellent. Released
in mid/late 2005 on the Xbox, PS2, and GameCube.
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Okay,
so most gamers know about Ico on the PlayStation
2; it has duly garnered a sort of cult
status all its own (as have a few titles
mentioned herein), but there may still
be people new to gaming who’ve sadly
missed out on its brilliance. The game
has an almost ethereal quality to it with
the main protagonist being a young boy
who must rescue a princess and escape
from their surroundings. The creatures
in this, in fact, the graphics quality
overall really need to be experienced,
as does the wonderfully orchestrated soundtrack.
It can truly be described as beautiful.
The ‘sort of’ sequel ‘Shadow
of the Colossus’ got a lot of media
coverage and did (to some degree) manage
to capture a similar sort of magic. Ico
was released in late 2001/early 2002 dependent
on locale.
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 Although
most gamers ‘in the know’ heard
about and even bought this title when it
was first released, it had a feel of the
‘Beyond Good & Evil invisibility’
about it. That is to say, it was a brilliant
release to those quick on the uptake, but
swiftly made its way to bargain bins galore.
It’s such a shame when this happens,
but that’s why we’re here. Indigo
Prophecy featured a compelling action/thriller
storyline and a whole new control mechanic
that really added to the game’s overall
playability. If you are looking for something
different on your PS2/PC/Xbox, then Indigo
Prophecy is a worthy investment. Released
late in 2005.
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 A
wonderful cartoon story of good vs. evil,
Legend of Kay is set in the world of Yen
Ching, a peaceful place where all creatures
believe in ‘the way’. Life is
good and the rabbits, cats, pandas, and
frogs all live in peaceful harmony, until
complacency sets in and certain villages
stray from the path of ‘the way’
and evil gorillas invade. This is a third-person
platform game where you play as Kay, a ninja-styled
cat out to save his people. It’s beautiful
to look at and a lot of fun to play, but
best of all it can be picked up cheap on
the PS2 as it was released in early 2005.
If you haven’t played it and enjoy
fairly simple platform romps, you could
do worse than Legend of Kay.
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Okay,
so it’s another music game—there
are quite a few here aren’t there?
Mad Maestro! sees you take on the role
of an orchestra conductor, but instead
of the usual pop style found in many music
rhythm titles, Mad Maestro! differs because
it features classical music. Mad Maestro!
doesn’t have much of a story to
it but it instantly grabs you and you’ll
soon find yourself wanting to keep playing.
You play through various levels, starting
with a small audience and working your
way to the final big concerto in the town
hall. You can get this game amazingly
cheap now as it was released on the PS2
in early 2002.
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 Medal
of Honor: European Assault is a fine example
of FPS action. EA’s decision to distance
the franchise from the stilting influence
of closely confined conflict through the
application of expansive battling proves
its worth in a game of tension and prolonged
immersion. The very success of Frontline
spawned the resulting failure of Rising
Sun; we can only hope that the solid gameplay
evident through European Assault becomes
a laurel for inspiration rather than reliance.
Released mid 2005 on all home console platforms.
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 Released
on the Nintendo DS, here we are with yet
another Japanese rhythm title. This one,
as with Daigasso Band Brothers, is simple
to navigate despite it being in Japanese.
The title revolves around different stories,
all of which contain someone who is having
a problem and needs the help of three male
cheerleaders—yes, ‘male’
cheerleaders. The title literally translates
as: Go! Fight! Cheer Squad! And the gameplay
involves the player tapping on-screen prompts
in order for the cheer squad to move to
the music and save the character from trouble
or distraction. The stories accompanying
the different scenarios are relayed in comic
style on the DS’s top screen, whilst
the cheer squad and prompts are shown on
the lower touch screen. It’s a well-polished
title and a must for lovers of the music
game genre. Released in Japan mid 2005.
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 A
card game? Who cares? Boring! On the contrary,
dear gaming friends, Uno is a masterpiece
of what gaming should be like on Xbox Live
Arcade. It’s simple to pick up and
play, fairly stress-free and, most importantly,
it’s fun. The idea of the game is
to get rid of all of your cards before your
opponents do. Get down to one card, shout
“UNO!” and hopefully place your
last card before anyone else—it’s
that simple. Uno has been around in its
card form for many, many years, truly taking
hold in the 1980s and being released in
various forms since then. If you have an
Xbox 360, but you haven’t downloaded
this title yet, then wait no longer, it’s
worth the expenditure and is even fun in
single-player mode.
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