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Halo
vs Halo 2
So Master Chief and his much
ignored AI construct partner Cortana
who supplies much of the game's
wit seeing as Mr Chief is not
the most verbose person make a
return some 3 years after the
original appeared in the Spring
of 2001 (in Europe anyway!). With
much fanfare Halo 2 has commanded
much attention with some regarding
it as the best First Person Shooter
ever made...until Halflife 2 arrived
of course!
Bungie, the makers of Halo 2
like games. This made sound like
an obvious statement but many
developers out there seem to make
products 'by the numbers'. The
work within a weird vacuum and
produce something that's so out
of touch with everything else
the game falls flat on it's face.
Bungie on the other hand recognise
gaming brilliance when they see
it and have been inspired by other
games and inserted certain gameplay
mechanics of titles that have
appeared since Halo and spliced
them into Halo 2. Good examples
of this are the way in which players
can hijack vehicles from other
players and AI creatures in a
similar fashion to Grand Theft
Auto. It's a nice touch and results
in the previous one sided trooper
vs vehicle battle into a much
more even affair.
In addition to this there is
the inclusion of the status of
other players in a team allowing
the player to assess what state
they are in as they approach the
battle. This is similar to Planetside
which lists up everyone's health
and armour status within their
platoon/squad.
All of these facets along with
the inclusion of clans and statistic
tracking on a web site are all
things we have actually seen before.
The only difference here is that
it they appeared on PC games,
not on a console. So if anything
Halo 2 advances the cause of console
gaming more than it does for gaming
in general.
Having said that there is one
gameplay mechanic that I've only
seen in one game and that was
only partially achieved. That
is dual wielding of weapons. If
memory serves me correctly Unreal
Tournament 2003 was the first
FPS to have a dual wield for the
pistols. This wasn't available
for almost every weapon, like
it is for Halo 2 which makes it
a central part of the game. I
rather like it although it prevents
the player from lobbing grenades
which can be a problem when facing
a large amount of enemies.
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