Emily
Newton Dunn - Q&A May 2004
There
has been quite a bit of talk lately about
the state of video games. The average consumer
is buying junk titles based on sequels and
licenses, to the detriment of truly great
games, ie. Beyond Good & Evil and Prince
of Persia. How do you think this will affect
the games that developers will choose to focus
on? Will we see a future of only Maddens and
FIFAs and whatever Comic Book Hero happens
to be on the Big Screen? Or will there eventually
be a "grass roots" revolution in
which artists will reclaim what has been lost
to the corporate world?
In my view, the video games industry will
always suffer from sequel-itis, particularly
with sports games - after all there are always
new players entering the real arenas and this
has to be reflected in the games one too.
As for original gaming, well I think we're
on the cusp of some pretty amazing technology
and with it should (x fingers) bring some
exciting new games. Already games are becoming
way more integrated and acceptable pastimes.
The old cliche of a gamer being a pasty faced
beardy geek is no longer true ( as if it ever
was). I think that peripherals like Sony's
Eye Toy, Sing * and X-Box's music maker are
heralding a new age in gaming. Ok so it may
not be the hardcore's fantasy right now but
the more people who get involved in games
the better because then it can only mean more
variety. If the games industry doesn't spread
it's wings (so to speak) then it will become
stale and wither. This ain't gonna happen
- it's too big of a behemoth for that, too
much of a cash cow.
The games industry is afraid to take risks
- games cost so much to make and if it flops
that's one hell of a hit to take. But I don't
think that POP or BGoE were flops and I think
that you are underestimating the average consumer.
If you're new to games, perhaps you'll only
begin by buying what you're familiar with,
but as games spread their wings (there's that
phrase again) onto other platforms - mobiles,
hand-helds, interactive tv etc, people will
begin to experience other types of games.
Think about tamagotchis - ok so they were
annoying little bleepy things but they had
the basis of an RPG. look at the online communities
that have been built in MMRPGs - i'm sure
aleks will have more to say on that point.
And finally, games are increasingly being
researched for their educational potential.
Playing games is a great way of learning basic
ideas. The more we play games in everyday
life the more amenable we are to them and
the more likely we are to seek out new types.
Ok so I've massively digressed from your original
question. yes, I think that developers will
take back the creative process but never in
the way that the bedroom programmers did in
the eighties - those days are over. The technology
is too advanced now. But you only have to
go online to play flash/shockwave games to
see that there's a vast amount of creativity
and originality out there. that has to pass
over to the developers. Microsoft are way
ahead of the game here, whilst i think Sony
is sitting on its laurels to some extent.
I could on but I think i'd bore you with my
rambling.....
Do
you feel that gender affects the way we play
games? Are there fundamental differences that
affect not only what we play, but how we play?
I think that games are the greatest levellers,
particularly online. You can be any gender,
any race or religion, abled bodied or otherwise
and if you don't want people to know any of
that info, then they don't have to. But yes
i do think that there is a general difference.
i hate to talk in generalities though because
there are so many of us that disprove the
rule! I think though that the differences
in the way women play and choose games are
going to be the same differences in the way
women lead their lives. I'm not into sports
- and I'm not into sports games - unless i'm
feeling madly competitive with some annoying
bloke! i think that women enjoy the social
aspect of gaming - again aleks will tell you
more - hence there are so many hooked up to
MMRPGs. My thoughts are that women are more
intuitive so enjoy those kinds of games more,
we like strategy, platforms/action and RPGs
but then give me a racing game or beat-em-up
and I'm equally happy. Personally, i like
games that surprise and delight, that are
fluid in motion and intelligent in content.
But hey that's just me.
As for how we play... well - again that comes
down to relevance in our lives - just look
at the karaoke games and the eye toy. they
are instantly more appealing to women because
they can see and hear their relevance to their
lives. Some bloke going round shooting things
is not going to appeal to the mass market
of women. On the other hand, for those that
it does appeal to - i would imagine that most
of us like to explore more rather than just
getting to the end of the game. I also think
that if games want to appeal to women more
then they should be easier to pick up and
play (like the sing* etc). Games like True
Crime won't appeal simply because the control
system is so crap - i don't think women can
be arsed to spend hours getting into a game
and learning the tedious controls. We want
our pleasure now! And while we're happy to
work for it if it's an engaging game, re-learning
to walk every time we pick up a game is frankly
dull. Accessibility is key to getting a woman
gaming.
Do you think that being
a female in a male-dominated industry has
helped you, hindered you, or not really had
any impact at all?
I don't know to be honest. I got Bits because
I was a girl but I've worked bloody hard to
get where I am today (not sure where that
is tho!) I've always enjoyed a challenge and
been competitive with boys. It's probably
a bit of both. It does still annoy me though
when the industry gets some pretty dolly bird
who hasn't a clue about games to talk about
them just because she's easy on the eye. I
think that the industry still has a way to
go in terms of accepting that there's a hell
of a lot of girls out there gaming. We are
now effectively the ones who get the jibes
because they still refuse to admit that we
are seriously interested and great gamers!
And more importantly that we are an economic
force in the market.
What hooked you into
gaming?
My brother and being a seriously competitive
bitch!
If you could be one videogame character who
would it be, and why?
Wow - tough question. I guess there's no one
character. If I had a choice I'd be one of
my RPG characters that I'd brought up to fight
in Phantasy star online. sad but true.
Do you think that gaming
going mainstream has had a positive or negative
impact on the industry?
positive, positive, positive. See first rambling
answer.
What
are your thoughts on the greater development
costs needed to produce even a marginal game,
and the impact this has on 'backyard deveolpers'.
It's shit but right now there's no way around
it. middle ware is great but it's still really
expensive. You need some serious cash behind
you to develop a game. Gone are the days of
Jordan Mechner and his his bro developing
Prince of Persia. the Yaroze (can't remember
if this the right name - playStation's original
development kit) was a great idea but it spawned
very little - it did get people jobs in the
industry though. i think that the big corporations
need to take more risks and open up the platforms
more to home developers. But it's a costly
exercise. and if you do have a great idea
and are passionate about getting into the
games industry now then there are loads of
courses that you can go on. It's tough but
true - if you want your idea to be heard,
you'll have to go round the long way. Alternatively
try a shockwave demo and send that off to
developers - it ain't gonna happen on your
own. boo.
What is your first gaming memory?
Probably playing frogger on a BBC. and fighting
my brother and his mate for a go.
What do you think will
be the next revolution in game design? A truly
3D controller? Greater online capabilities?
Player created content?
All of the above - we're on the cusp of some
very exciting things.
What are your thoughts
on the consoles becoming more PC-like as they
'mature'.
yah boo sucks to PC games! I'm a console kid
- plug 'n play is what i want! I spend enough
time sitting in front of my computer without
having to game on it too. Although i am enjoying
playing games that were previously only available
on PC (I'm a MAC girl anyway) so bring it
on I say. there's still enough console only
titles to keep me happy (and smug).
Do you still encounter
bias from male gamers despite being established
in the industry as a knowledgable female gamer?
Oh yes. pricks.
Can you forsee a day
when the gaming industry as a whole, finally
recognizes the female gamer as an equal to
her male counterpart and not just a plaything
to help sell games?
Has to be. we are an economic force that can't
be ignored and the clever companies are already
doing their best to court us or at least looking
into how to do it. It's weird I've been in
france recently and thinking about how their
systems are set up. Ubisoft is an incredible
company that has a number of high powered
women in it - running the company and creating
the games. i met up with some people from
the Gameone channel in France (a dedicated
games cable channel - and boy is it good!)
recently and they had several girls working
for them. It's going to take a long time though,
we need to find our niche (or what they think
our niche is) and get more women into the
industry. It's amazing I went to a seminar
before Xmas on games and learning and there
was a bloke there who point flat refused to
believe that women gamed. He was presenting
at this seminar an I think in his reality
he hadn't come across any women who gamed
so just couldn't believe it was true. Seriously
frustrating - with people like him in the
industry it's going to take a whole lot longer.
We need to get more involved and make our
voices heard. Websites like this one are great
- now go talk to the industry - tell them
what YOU want. If we all shout loud enough...
or am i just being idealistic?!
What is your favorite
game genre?(ex:Fighting,RPG,Sports,etc.)
Love 'em all (except sports)
How important is the
'social' aspect in games (not just online
games - getting your mates around for a bit
of console head-to-head, LAN gaming, or just
watching over your shoulder and giving suggestions)?
How can this social aspect be encouraged through
a games design?
Totally important! Although having said that
I mostly game on my own. Sociability draws
in new players. The new peripherals are great
for that (i think I'm repeating myself here).
I think that the eye toy has massive potential
for social gaming beyond sitting in a room
and doing it together. I'm very interested
in co-op gaming at the moment and think that
the eye-toy could give us something new and
exciting there.
Who is the most interesting
industry person you have met? What were they
like?
I've been lucky and met some truly amazing
people. I particularly hold in esteem Warren
Spector, Demis hassabis and peter molyneux
for their vision. They were so cool I wish
they had all been my dad (except for demis
- cos that would have been weird). dammit
I just realised they're all PC-heads. dammit
dammit dammit.
Seeing as video-gaming
has become mainstream big-business making
more money than the movie business, why aren't
there more quality TV programs on the TV aimed
at the 18-30 age group???
Because nobody knows what to do with games
on tv. they're an interactive medium on a
passive box. they don't have the depth of
a film so review shows can be dull and you
don't want to watch other people playing games
(often badly). Add to that that the TV industry
has no interest in gaming or any understanding
of it and all they want is celebrity led pieces
which are hard to come by. Maybe I should
start a new show. Send your ideas here and
we'll make it together! What do you want to
watch in gaming? I think there are some very
interesting opportunities coming up in the
future with game shows on TV but I'm thinking
interactive and it's not big enough yet.
Fav developer / publisher
and why?
tough one. i like ubisoft (XIII, POP slobber,
slobber) nintendo, sega. That's too tough
a question.
Has you ever worked in video game retail?
Nope but i'm considering it!
BITS RELATED QUESTIONS:
(For our non UK members 'Bits' was a Television
show about gaming on which Emily was one of
the presenters)
Who came up with the
idea of Bits? Did you and the other presenters
take it to a TV studio, or was the idea proposed
to them and they accepted?
The original producer director Aldo palumbo.
He also came up with Vids which was similarly
insane about cult video releases.
Was there
anything you wanted to include in the show
but couldn't, for whatever reason? If so,
why wasn't it allowed?
More rudeness - especially on the T4 series!
If you were offered
to present another series of bits would you
do it? And would you change anything about
the original concept or keep it roughly the
same?
Bits was really tough and really low budget
but it was brilliant. I'd do it again but
differently this time - i still think it's
a great concept but I'd probably rip it apart
and start again.
What was your favourite
feature you did on bits?
tough one - hmmm dunno - sorry. what was yours?
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Many thanks to the lovely Emily for
her time and effort!
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