The
Dream - Sega Dreamcast November 1998 March
2001
……it
had capabilities & specs that crushed anything
at the current time, it would appear that
everything was going to be perfect for Sega,
everything was in place, the perfect scene
was set, the timing was right, however, this
was so far from the truth. For someone to
understand the Dreamcast and its failings,
you have to go back into Sega’s history to
find the answers, and the answers lie with
its previous failings, the Megadrive’s disastrous
expensive add on’s & upgrades, the very underachieving
& difficult to program Sega Saturn, the constant
misjudgements & lack of care for the consumer.
It seems that these major failings & Sega’s
refusal to continue to support a product even
if the going got tough for them had really
upset the consumers & developers alike, perhaps
to the point of no return…
The Dreamcast console is
officially Sega’s last console. Although it
was a rocky ride with a humble outcome, who
can ever forget the glorious moments of gaming
this machine gave us.
It was around early 1997 when first the first
rumours of a new “Super Console” from Sega
surfaced the net and other media outlets.
Of course, vigorously denied by Sega at the
time (I guess they didn’t want Sony to get
started on their next machine so soon), the
machine (codenamed Dural) was to have a Power
VR graphics chip, 200MHz Hitachi SH-4 RISC
CPU with 128-bit graphics engine, a built
in modem, 16meg Ram & amazingly Microsoft
would lend a hand with its Operating System.
The name of the console soon changed, first
Dural, then Katana, then Black Belt. However,
it later came to light that Sega had actually
produced two versions of the machine, one
in the US (codenamed Black Belt), and the
other in Japan (codenamed Katana). After severe
experimenting of the two versions, the better
system won the day, which was the “Katana”
which then later went on to be named Dreamcast.
Indeed, if you take a Dreamcast apart, if
you look on the motherboard you should see
the name “Katana” printed on its surface.
Sega even boasted that it could run “model
3” games perfectly and had a demonstration
of Scud Race running for all to see and awe
over. It was also apparently able to do 3
million polygons with all effects turned at
60fps! Everybody was so excited with this
prospect, I mean who wouldn’t be?
On
the 27th November 1998, Sega finally launched
its console to the Japanese public. The machine
was sold out fairly quickly with all 150k
units sold. It soon became clear that Sega
had initially learnt some valuable lessons
from its past failings. The machine was perfect
to code for and amazing results could instantly
be achieved with minimal effort (which was
something developers bemoaned regarding the
Saturn). A modem was supplied for the intentions
of connecting everybody in the world together.
The machine launched with 4 games, Virtua
Fighter TB, Pen Pen Tricelon, Godzilla Generations
& July. Although not a huge amount of games,
the fact that an “almost” faithful version
of a classic game in the arcades was in the
home, and VF3tb certainly was fantastic. However,
doubts were already surfacing with the claim
of “model 3” perfect conversions. Although
being very close to the arcade version, it
certainly wasn’t “perfect”. We put it down
to Sega wanting to release the machine as
quickly as possible therefore perhaps compromising
the conversion slightly. OK, that’s forgivable,
no doubt Sega wanted to get the upper hand
on Sony as quickly as possible, and it wasn’t
as if VF3tb was at all bad! And then came
the extremely anticipated Sonic Adventure
(released in January). The game was received
with a mixed reception. Although being very
pretty too look at, it was clear that it was
no Mario64 beater, far from it. So yet another
let down. There were so many problems with
the technical aspect of the game, such as
camera angles, frame rate (only ran at 30
frames) & some severe slowdown when things
got hectic on screen. This is the first time
that doubts were raised about the true power
of the Dreamcast & perhaps it was just another
“con” from Sega regarding its true potential.
But it wasn’t until February that all was
confirmed when the most eagerly awaited game
for the system was released with critics having
a field day. Sega Rally 2 was released, and
although it was very pretty (if not the best
looking game at the time on any system), it
had so many problems. The most baffling thing
of all was that plastered on the loading screen
displayed “powered by Windows CE”. What was
all that about! It later turned out that the
original code of the game was scrapped due
to technical difficulties in favour of a “very
rushed” but workable version which was coded
on a PC and ported over to the DC to run “as
stable” as possible. Stable? How about the
frame rate dropping as bad as 20fps every
time you turned a corner? And not to mention
the handling of the cars were as if they were
stuck in mud. But even with these failings,
the game was still fun to play and it did
look extremely good. But the question still
remained, was the Dreamcast able to perform
“arcade perfect” games? The answer to this
did not come until later on in its life, when
it wasn’t any Model 3 games being converted,
but games from the arcade that run on the
Naomi board. However even though the Naomi
board has twice the amount of main & graphics
memory, (as well as also having four times
the sound memory), conversions of games such
as Powerstone, Soul Calibur, House Of The
Dead 2, Crazy Taxi, Samba De Amigo, Dead Or
Alive 2, OutTrigger, Virtua Tennis, F355,
really showed what the console was capable
of producing in terms of arcade quality. It
took its time, but they arrived! I guess however,
the question still remained, was it capable
of Model 3, and the deliberate omission of
extremely wanted titles such as Daytona USA
2, Scud Race/Super GT, Spike Out & a revamped
version of Sega Rally 2 (just like Sega did
with Daytona on the Saturn, albeit to worse
effect), such games were not even mentioned
in the offing to a lot of fans disgust. Various
Model 3 titles did arrive though, games such
as Virtua Striker 2, Virtual On 2 (Oratorio
Tangram), Fighting Vipers 2 & Get Bass. Perhaps
not the most popular of Model 3 games to convert
with only VOOT and Get Bass (Sega Bass Fishing)
receiving any recognition for their conversions.
Again, not arcade perfect.
Enter phase 2 of the Dreamcast’s story
The US Launch.
”Sega of America announced (last week)
that sales of the Dreamcast have topped 514,000
units (USA). This clearly makes Dreamcast
the most successful video game console launch
in history. For perspective, the Playstation
took four months to reach 500,000 units sold,
while the N64 needed two months to do it.
In addition to leading the hardware sales
category with 60% of the marketplace, the
Sega Dreamcast dominated the software charts
too. Four Dreamcast titles made the top five
best-selling games, with three other titles
rounding out the top twenty best selling American
games.”
These were the sorts of headlines making it
across the entire gaming world and even
the main news! Sega were finally getting it
together. Or were they…… Perhaps an early
indication of trouble for Sega was when the
CEO of Sega of America (Bernie Stolar), openly
said that this was going to be the biggest
console launch in history (proven right),
but then mysteriously left Sega three weeks
before the machine launched. Coincidence?
Would you leave a company that was just about
to prosper in the most exciting console launch
in history???
And
consider the other factors that were becoming
clear where were the 3rd party developers?
And where were the so-called “online gaming”
capabilities? Sega were devoid of solid 3rd
party support that sold consoles, such as
games from EA, Konami & Namco. At least Capcom
was doing all they could to keep the interest
of the Dreamcast glowing in Japan, with major
releases such as Biohazard Code Veronica &
a series of Street Fighter games. But what
else did we get from these so-called major
3rd party developers? Konami had its “Silent
Scope” series on offer (wow), and Namco followed
its fantastic Soul Calibur with Mr Driller
(in which for so long the rumour was that
it was going to be a Tekken or Ridge Racer
game). Were we to expect any better? EA totally
refused to touch Sega’s console with a barge
pole, even though a lot of people were not
EA fans, they do still sell games, especially
the awful FIFA titles. The Playstation has
a catalogue of casual games of this type,
the Dreamcast just did not supply the constant
flow of 3rd party games the Playstation was
offering. Instead, the Dreamcast was kept
in the minority, a console with a smaller
amount of games in its repertoire, but far
more impressive than anything else out there.
“Sega admitted yesterday
that US and European Dreamcast sales aren't
going as well as the company had hoped. It's
not hard to see why: with the launch of the
PlayStation 2 in both those territories coming
up, gamers are undoubtedly holding back to
see just what the Sony box can do. A lack
of good new software hasn't helped either,
and that's what Sega itself blames the shortfall
upon. Not that it would say how far current
Dreamcast sales are off target.”
Ultimately, this was the beginning
of the end for Dreamcast. The launch of the
Playstation 2 was the final nail in the coffin
for Sega, although Sega were not going to
give up without a fight. Sega would enjoy
a last flurry of success with titles such
as Jet Set Radio, Metropolis Street Racer,
Daytona USA, Shenume 1 & 2 (an extremely ambitious
& expensive experiment by Sega which contributed
to its downfall), Sonic Adventure 2, Crazy
Taxi 2, Ecco The Dolphin, Headhunter, Sega
GT, Skies Of Arcadia, Space Channel 5. But
perhaps the most memorable game that would
live long in the hearts of Dreamcast fans
would be the one single title/s that no other
console could ever boast in producing - the
first true & most spectacular online gaming
experience of all time Phantasy Star Online.
It was a revelation, the reason why Dreamcast
lasted so long in Europe, and the reason why
the game has such a huge following even today.
The mind boggles to think what if Sega had
released this game at launch? Or instead of
the rather obscure Chu Chu Rocket when online
gaming was possible on Dreamcast?
And then finally, the
news that everybody was expecting:
January 30, 2001 Translation
- “Sega of Japan issued a statement at its
website today that brings a tear to the eyes
of all hardened Sega fan. Titled "Sega Continues,
Sega's DNA Continues to Live," the page long
statement explains Sega's decision to focus
on the software business and thanks those
who supported Sega's hardware.
Sega first entered the amusement
business in 1960 but didn't have its first
game machine until 1983. Sega expresses the
opinion that it has always offered advanced
product and has taken pride in leading the
field, consistently offering a broad range
of content and pushing the technological envelope.
Sega ends the message by thanking
those who assisted with Sega hardware (we
presume they're thanking those who bought
the hardware as well), and by offering up
a firm resolution. Sega's soul will continue
to live. It's "DNA" (their words, not ours)
will spread onto other platforms and will
extend into the world further than ever before.”
A final statement on
the future of Sega
“Sega is a company that has always dared
to innovate and push this industry forward,"
said Peter Moore, president and COO, Sega
of America. "Sega will continue to do so with
its new strategy, and the result for consumers
will be what you would always expect from
a 'rules-breaker' like Sega, a library of
pioneering, jaw-dropping content now available
any way you want to play."
Only time will tell…….
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Editorial by Danny Mormone |
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