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Rifts
Long ago I used to play a little pen
and paper RPG known as Rifts. It was
pretty cool, so needless to say when
I got the chance to write a preview
of this in its electronic form I leapt
at it. So how does Rifts transfer from
the pages of classic RPG to the Nokia
N-Gage handheld gaming device? Well
it is completely different to the pen
and paper RPG obviously given this is
turn based strategy / adventure but
it really does what it does quite well.
I noticed a few glitches so it would
be interesting to review a finished
version to see if these were ironed
out, it also crashed my N-Gage on more
than one occasion, as I say though I
would assume this to be fixed in the
final release and I’m sure we’ll
cover that as soon as we can.
The story is set in the future where
magic has severely messed things up
a bit and rifts in time and space are
opened from which various creatures
appear and obviously it’s not
all friendly. This is where you come
in. As this is turn based it’s
essentially a case of deciding on your
course of action when it’s your
turn, options include movement, weapons
fire and specials. Like in many RPGs
you have a set number of action points
and once they’re spent you’re
at the mercy of the enemy as they spend
theres. It’s a neat way of realising
combat and works well.
The sound in Rifts is pretty good,
though it’s not on par with other
N-Gage titles such as the brilliant
Pathway to Glory series.
Graphically it’s one of those
diagonal facing isometric titles that
most RTS fans will be more than at home
with. Everything is pretty neat and
easy to see and the movement indicators
work a treat. You can also rotate the
map which is handy if you’re stuck
in a corner. The creators have included
various character classes from the RPG
and they’re all animated well
given the minute size of them.
Overall given this is an exclusive
to the N-Gage platform at present it’s
given additional kudos as you won’t
be playing this anywhere else soon.
It’s well suited to the N-gage
and doesn’t appear to lose out
on anything it’s bigger console
cousins may offer. Mapping is done well,
graphics work well and the sound is
play. As mentioned I do wonder if the
glitches I encountered with this preview
copy will be ironed out in the retail
release. I certainly hope so because
that being the case I think this could
be something special.
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